May 27, 2005, 06:55 PM // 18:55
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#2
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Wilds Pathfinder
Join Date: Apr 2005
Location: Florida
Guild: Wayward Wanderers
Profession: E/Mo
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You can buy them at the Sigil trader for once now as well, the price I saw was about 78k, but that will surely drop or rise with supply and demand at the trader alone.
It is good to see the changes happening quickly now.
No more of this 100k nonsense...
So what will be next on the list of change around the game hm?
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May 27, 2005, 06:57 PM // 18:57
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#3
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Ministry of Technology
Join Date: Feb 2005
Location: Washington D.C.
Guild: Idiot Savants
Profession: Mo/
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Quote:
So what will be next on the list of change around the game hm?
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Just ask yourself, "How can Anet add more grind for PvP players" and you'll have your answer
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May 27, 2005, 07:02 PM // 19:02
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#4
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Lion's Arch Merchant
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Quote:
Originally Posted by Sarus
Just ask yourself, "How can Anet add more grind for PvP players" and you'll have your answer
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There is no grind. What are you talking about? Grind is leveling. Leveling in this game is easy.
What you're talking about is farming. Farming is very different from grind. Don't confuse the two.
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May 27, 2005, 07:02 PM // 19:02
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#5
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Ascalonian Squire
Join Date: May 2005
Profession: R/Me
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I saw some at the trader last night for 100k. A few hours later they were down to 80k, no idea what it's at today.
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May 27, 2005, 07:03 PM // 19:03
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#6
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Wilds Pathfinder
Join Date: Apr 2005
Location: Florida
Guild: Wayward Wanderers
Profession: E/Mo
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Personally, the 'grind' only happens to PvP players themselves, because they cannot seem to enjoy the game, and now thats all I have to say before this turns into yet ANOTHER notorious kitty flame thread...
Please, lets not get into this grind issue again, its been beaten to a pulp enough as it is...
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May 27, 2005, 07:05 PM // 19:05
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#7
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Academy Page
Join Date: Mar 2005
Location: Canada
Guild: Furniture Liberation Army
Profession: N/Me
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Puts on Flame retardant suit. again
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May 27, 2005, 07:07 PM // 19:07
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#8
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Frost Gate Guardian
Join Date: Apr 2005
Location: Neverland Ranch
Guild: [GBV] www.GuidedByVoices.net
Profession: R/Mo
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50k for a sigil is too high. Don't spend more than 25K.
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May 27, 2005, 07:08 PM // 19:08
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#9
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Frost Gate Guardian
Join Date: Feb 2005
Location: Ohio
Guild: Heros of Oakhurst - Leader
Profession: E/R
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It would seem that the next step in regards to a fix would be to enable the PvP only crowd the ability to gain runes, skills and other items that are of benefit through the PvP system. Maybe instead of the Sigils or "X" number of points in fame there would be a Major rune, elite skill embeded item or something along those lines to drop and be rewards for doing well in the Arenas or HoH. This may not completely remove the need to "farm" or "grind" but it would be something, which is more than what they have now.
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May 27, 2005, 07:11 PM // 19:11
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#10
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Wilds Pathfinder
Join Date: Apr 2005
Location: Florida
Guild: Wayward Wanderers
Profession: E/Mo
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50k is considerably better than 100k, I would be willing to pay 50k at this point after the price gouge fest. I got mine at 25k, which is reasonable, but I will wait to see how the market goes before saying what is and waht isn't a good price. I think we'll all agree that under 75k is a good thing...
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May 27, 2005, 07:15 PM // 19:15
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#11
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Ascalonian Squire
Join Date: May 2005
Guild: Oynx Guild
Profession: W/E
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i say its better to make it easier to win 1 in the first place
double post content:
though less prices are the better 4 the game
Last edited by Aria; May 28, 2005 at 08:53 AM // 08:53..
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May 27, 2005, 07:34 PM // 19:34
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#12
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Lion's Arch Merchant
Join Date: Feb 2005
Profession: Me/E
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Quote:
Originally Posted by Adaria
Personally, the 'grind' only happens to PvP players themselves, because they cannot seem to enjoy the game, and now thats all I have to say before this turns into yet ANOTHER notorious kitty flame thread...
Please, lets not get into this grind issue again, its been beaten to a pulp enough as it is...
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Well ANet made some changes to the sigil distribution because they listened to the players. Maybe if the PvP players complain enough ANet will listen to them and changed the "grind" too?
All I can say is that re-zoning to an EA 20 times just to get a boss appear is tiresome. And sometimes the said boss only use the elite skill once during the battle; if you missed it then you have to zone to reset the boss again. Multiply this with the amount of elite skills (granted not all elites are this hard to get) and you get the picture...
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May 27, 2005, 07:58 PM // 19:58
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#13
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Frost Gate Guardian
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Quote:
Originally Posted by Adaria
Personally, the 'grind' only happens to PvP players themselves, because they cannot seem to enjoy the game, and now thats all I have to say before this turns into yet ANOTHER notorious kitty flame thread...
Please, lets not get into this grind issue again, its been beaten to a pulp enough as it is...
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if you dont wnt it to be a flame thread then why did you mention flaming?
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May 27, 2005, 08:12 PM // 20:12
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#14
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Chasing Dragons
Join Date: May 2005
Location: Lost in La-La Land
Guild: LFGuild
Profession: Mo/Me
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I bought mine half an hour after the update from the Sigil Trader for 65k. Why would I pay that much to the trader instead of waiting a day or 2 to get it for 50k or less in town? I want to support the Sigil economy in the way the devs intended it to work. You get a Sigil in HoH thaat you don't need/want. You step out to the Sigil Trader and sell it to her. She then sells it to the oh-so-hated PvE players who want (but apparently don't need) a Guild Hall. I don't mind that I paid that price to the trader. I'd have paid more. Just so that the Sigil portion of the economy works in the manner in which it was designed.
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May 27, 2005, 08:17 PM // 20:17
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#15
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Wilds Pathfinder
Join Date: Apr 2005
Location: Florida
Guild: Wayward Wanderers
Profession: E/Mo
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I would rather buy from the trader now that they have them then a player for cheaper. It would be easier to get rather thans pamming "WTB SIGIL" etc.
I'm very happy to actually see the sigil market implimented by the game being used rather than player and Player now it can be player and trader a bit as well to mix things up.
Edit: Changed my post since it was not needed.
Last edited by Adaria; May 27, 2005 at 08:20 PM // 20:20..
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May 27, 2005, 08:18 PM // 20:18
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#16
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Frost Gate Guardian
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Quote:
Originally Posted by Adaria
Merely stating that I could forsee another flame coming, and asking that it not turn into one.
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But why mention it.... thats like the sign to start flaming.
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May 27, 2005, 08:55 PM // 20:55
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#17
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Krytan Explorer
Join Date: Apr 2005
Location: Florida
Guild: Wayward Wanderers
Profession: W/E
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Would someone please explain to me why SOME people think they ALWAYS have to get the last word in. Even my 9 year old has about outgrown that particular habit.
/[end rant]
Like Adaria said... we got very lucky when we got our sigil a while back at 25k. It's goin to be interesting to see where the prices finally settle down at. I think in part its going to depend how good a deal the players with sigils are getting from the trader and what the traders are actually selling them for. Ought to make for a bit of haggling. Especially if the potential buy has a few rair unidentifieds to throw in.
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May 27, 2005, 09:39 PM // 21:39
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#18
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Lion's Arch Merchant
Join Date: Feb 2005
Location: in a house
Guild: Phantom Menace
Profession: W/Mo
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Quote:
Originally Posted by dansamy
I bought mine half an hour after the update from the Sigil Trader for 65k. Why would I pay that much to the trader instead of waiting a day or 2 to get it for 50k or less in town? I want to support the Sigil economy in the way the devs intended it to work. You get a Sigil in HoH thaat you don't need/want. You step out to the Sigil Trader and sell it to her. She then sells it to the oh-so-hated PvE players who want (but apparently don't need) a Guild Hall. I don't mind that I paid that price to the trader. I'd have paid more. Just so that the Sigil portion of the economy works in the manner in which it was designed.
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Gee, a month into the game, and the PVE players should be denied the same access PVP players enjoy? I DO mind paying huge ammounts of gold as a casual player. PVE players don't have the same opportunity in the economy and that should be addressed. Playing 6 hours gets me about 1200 gold, and that makes it discouraging.
This is a cooperative game, and just because we as PVE players want a Guild Hall shouldn't mean poop to Shinola (you probably are way to young to know what Shinola was) to any PVP player. We'll do our thing, you folks can do yours. THAT is the intent of the game.
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May 27, 2005, 09:53 PM // 21:53
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#19
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Desert Nomad
Join Date: Mar 2005
Location: Paradise
Guild: Agency Of Forbidden Fruits [Oot]
Profession: R/A
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I think the rest of the henchies should be added to PvP. People could win there own sigils that way. Not that the hench group would win in the Hall, but rather when the pick up groups start getting killed by henchmen, maybe it will shape up some of those people who think they can win even without working with the team. Once the average pick up group starts getting beaten by henchmen, that may be the day we see better groups.
What I mean to say is, Its easier to pick up henchmen and go out side of lions arch and just kill things till you have 60k (sad place to make money) then it is to find a good group.
Also I think the TS/Vent issue needs to be cleared up.
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May 27, 2005, 10:01 PM // 22:01
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#20
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Krytan Explorer
Join Date: May 2005
Location: North AL, USA
Profession: E/Mo
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Farming with henchmen?!
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